2019
DOI: 10.1109/tvcg.2019.2932235
|View full text |Cite
|
Sign up to set email alerts
|

FVA:Modeling Perceived Friendliness of Virtual Agents Using Movement Characteristics

Abstract: Figure 1: Friendly Virtual Agent (FVA) : We present an algorithm to model perceived friendliness of a virtual agent by varying its gaze (A), gait (B), and gestures corresponding to head nodding (C) and waving (D). These movement cues are generated using our novel data-driven friendliness model. We evaluate the benefits in terms of an improved sense of social presence using an AR validation study using a HoloLens. ABSTRACTWe present a new approach for improving the friendliness and warmth of a virtual agent in… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
15
0

Year Published

2019
2019
2024
2024

Publication Types

Select...
8
1

Relationship

1
8

Authors

Journals

citations
Cited by 23 publications
(15 citation statements)
references
References 51 publications
0
15
0
Order By: Relevance
“…Studies concerning interaction between humans and virtual characters have interested the virtual reality community for the past few decades. [15][16][17] To understand interactions with virtual characters, subjective data may be collected using questionnaires, or objective data may be collected using various types of sensors (e.g., electroencephalograms, electrodermal sensors, eye-tracking sensors, and motion capture sensors). Such methods have been employed efficiently to understand such interactions.…”
Section: Related Workmentioning
confidence: 99%
“…Studies concerning interaction between humans and virtual characters have interested the virtual reality community for the past few decades. [15][16][17] To understand interactions with virtual characters, subjective data may be collected using questionnaires, or objective data may be collected using various types of sensors (e.g., electroencephalograms, electrodermal sensors, eye-tracking sensors, and motion capture sensors). Such methods have been employed efficiently to understand such interactions.…”
Section: Related Workmentioning
confidence: 99%
“…Narang et al [44] studied self-recognition in virtual agents with walking gaits and avatars of real humans. Gaits have been used to convey friendliness [50] and dominance [51] of virtual agents. Gazing has been a focus of attention in many VR studies too [45,63].…”
Section: Expressive Features Of Virtual Agentsmentioning
confidence: 99%
“…Expressive verbal and non-verbal behaviors in virtual characters convey a wide range of traits such as friendliness and warmth [Randhavane et al 2019a], competence [Nguyen et al 2015, and gender [Vala et al 2011]; as well as increasing the sense of presence in virtual reality environments [Randhavane et al 2019b]. Appropriate speech and gaze increase the social presence in multi-party interaction [Yumak and Magnenat-Thalmann 2016].…”
Section: Expressive Agentsmentioning
confidence: 99%