“…Notice that the above-mentioned reports [17]- [20], [22], [23] can work for rejecting only one disturbance source or compacted augmented disturbance from multiple sources. Thus, one issue is naturally raised, that is how to deal with anti-interference of multi-source disturbances of multiplayer systems by intelligently interacting with each other of all players and all kinds of disturbances, since multisource disturbances, such as time-varying temperature, raw material, price, inevitably exist in practice, such as power systems, large-scale industrial processes, circuit systems [11], [13], [15].…”