2015
DOI: 10.1080/00393541.2015.11666280
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IfArt EducationThenCritical Digital Making: Computational Thinking and Creative Code

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Cited by 72 publications
(30 citation statements)
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References 37 publications
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“…The ideas incorporated in making allow CT to become deeply integrated into STEAM (Science, Technology, Engineering, Arts, and Mathematics) education and aim to "benefit from the diversity that making allows" [43]. "To create programmable objects as art projects" [44] (p. 13) is obviously bleeding over in current trends to form "do it yourself" communities, hackerspaces, and makerspaces. The authors propose to keep this crucial form of education inside the classrooms and institutions, reminding us all that "code should be embraced as a form of critical digital making" [44] (p. 14).…”
Section: Maker Educationmentioning
confidence: 99%
See 1 more Smart Citation
“…The ideas incorporated in making allow CT to become deeply integrated into STEAM (Science, Technology, Engineering, Arts, and Mathematics) education and aim to "benefit from the diversity that making allows" [43]. "To create programmable objects as art projects" [44] (p. 13) is obviously bleeding over in current trends to form "do it yourself" communities, hackerspaces, and makerspaces. The authors propose to keep this crucial form of education inside the classrooms and institutions, reminding us all that "code should be embraced as a form of critical digital making" [44] (p. 14).…”
Section: Maker Educationmentioning
confidence: 99%
“…"To create programmable objects as art projects" [44] (p. 13) is obviously bleeding over in current trends to form "do it yourself" communities, hackerspaces, and makerspaces. The authors propose to keep this crucial form of education inside the classrooms and institutions, reminding us all that "code should be embraced as a form of critical digital making" [44] (p. 14). The concepts of tinkering, creating, debugging, persevering, and collaborating are not yet fully explored in an educational context "due to constraints of time, misconceptions, and over-emphasis on examination" [45] (p. 10).…”
Section: Maker Educationmentioning
confidence: 99%
“…It is for this reason, art educators (Knochel & Patton, 2015) suggest observing the code as a critical text outlining the positionality of the developers. They introduce this concept building on the conceptual framework of Ian Bogost's (2006) unit operations methodology where code is "procedural rhetoric" (Bogost, 2007, p. 2) to be analyzed.…”
Section: Creative Agency In Digital Environmentsmentioning
confidence: 99%
“…There is nothing inherently wrong with this; however, I feel that in the future students should be made aware of artists that use processes such as coding, engineering, and robotics. Learning to code can be a way to expand the possibilities for understanding technology in the spaces of art education (Knochel and Patton 2015).…”
Section: Artistic Inquiry and Makerspacesmentioning
confidence: 99%