2020
DOI: 10.1016/j.jretconser.2019.102018
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I searched, I collected, I experienced: Exploring how mobile augmented reality makes the players go

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Cited by 14 publications
(6 citation statements)
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“…First, several studies focus on how to develop an effective AR experience by highlighting the importance of some key features and characteristics, such as the mode and control options (e.g., touch vs. voice), content (including the media richness and types of cues, such as images, texts, and audio), options offered (like customization), and system quality and responsiveness (e.g., Amorim et al, 2022; Butt et al, 2022; Kowalczuk et al, 2021; Li & Fang, 2020; Yoo, 2020). The content, and particularly the types of cues, appears to be an important challenge for marketers, whether AR is an experience in and of itself (e.g., in tourism) or if it is used as a tool to sell other products (e.g., make‐up, furniture, etc.)…”
Section: Integrative Frameworkmentioning
confidence: 99%
See 1 more Smart Citation
“…First, several studies focus on how to develop an effective AR experience by highlighting the importance of some key features and characteristics, such as the mode and control options (e.g., touch vs. voice), content (including the media richness and types of cues, such as images, texts, and audio), options offered (like customization), and system quality and responsiveness (e.g., Amorim et al, 2022; Butt et al, 2022; Kowalczuk et al, 2021; Li & Fang, 2020; Yoo, 2020). The content, and particularly the types of cues, appears to be an important challenge for marketers, whether AR is an experience in and of itself (e.g., in tourism) or if it is used as a tool to sell other products (e.g., make‐up, furniture, etc.)…”
Section: Integrative Frameworkmentioning
confidence: 99%
“…Finally, familiarity with the site, brand, or product category can reduce the excitement produced by the technology but can also enhance the positive effects of AR on brand perception, affect, and cognition (Brito et al, 2018; Brito & Stoyanova, 2018; Feng & Xie, 2019a; Li & Fang, 2020).…”
Section: Integrative Frameworkmentioning
confidence: 99%
“…Therefore, in a gamified context, the gamified experience will not only affect customers' relationship judgements but will also increase brand loyalty because it leads to an experience of pleasant outcomes that reinforces the relationship between the user and the brand (Hwang and Choi, 2020). Generally, the literature on gamification acknowledges that the experience users have while interacting with a branded gamified application can have a positive effect on user preference towards a brand (Al-Zyoud, 2021;Li and Fang, 2020). Specifically, when a user undergoes a positive experience with a branded gamified app, this situation creates an emotional bond leading consumers to maintain their desire to sustain the relationship with the brand.…”
Section: Effect Of Gameful Experience On Brand Loyalty Towards the Brandmentioning
confidence: 99%
“…The MDA framework was proposed by Hunicke, LeBlanc, and Zubek (2004), focusing on mechanics, dynamics, and aesthetics [23], as well as exploring game design from a systematic perspective [33]. Robson et al (2015) suggested that emotion is a better option for the results; therefore, the MDE framework is more commonly used for MDA within gamification [25].…”
Section: Mde Theorymentioning
confidence: 99%