“…The resulting lack of motivation and engagement can lead to difficulty in understanding and retaining information thereby leading to failure in attaining the desired educational goals and a poor acquisition of scientific concepts, as has been confirmed by the pilot study which was a part of this research. Previous studies have explored simplifying education content, learning exercises, matching demand levels to student skills and more, through the use of different emerging game-based methods, including games, fantasy, gamification (Aura et al, 2022; Freina and Ott, 2015; Majuri et al, 2018) serious games (Ullah et al, 2022), game-based learning (Pan et al, 2021), storification, playfulness (Järvelä et al, 2022), and many such labels .…”