2018
DOI: 10.1111/1460-6984.12388
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WordDriver‐1: evaluating the efficacy of an app‐supported decoding intervention for children with reading impairment

Abstract: This decoding intervention significantly improved non-word decoding skills in all participants who had not responded to previous reading interventions. As such, it may be an efficient adjunct to the first stage of reading interventions for this population. The relative lack of generalization to other word-reading skills may have been due to the nature of the outcome measures, the short intervention time and/or additional delays in participant orthographic processing skills.

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Cited by 10 publications
(1 citation statement)
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“…Five studies used technology as an educational game. For instance, in WordDriver-1, the students engaged in car-driving activities on iPads to learn grapheme-phoneme correspondence skills (Seiler et al 2019). Educational games can support reading skills by motivating and engaging students in learning activities (Gooch et al 2016).…”
Section: Educational Gamesmentioning
confidence: 99%
“…Five studies used technology as an educational game. For instance, in WordDriver-1, the students engaged in car-driving activities on iPads to learn grapheme-phoneme correspondence skills (Seiler et al 2019). Educational games can support reading skills by motivating and engaging students in learning activities (Gooch et al 2016).…”
Section: Educational Gamesmentioning
confidence: 99%