2018
DOI: 10.1007/978-3-319-91470-1_31
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Identifying Affordance Features in Virtual Reality: How Do Virtual Reality Games Reinforce User Experience?

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Cited by 5 publications
(2 citation statements)
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“…Where movement of the attractors along a predefined figure of eight path, occurs if the participant is behind the attractors and within a trigger box (not visible to participants), thus providing a (perceived) affordance for the participants within the VEs (Norman, 1999;Lee et al, 2018). There was also a reduced distance away from the implied path with the introduction of the attractor(s).…”
Section: Discussionmentioning
confidence: 99%
“…Where movement of the attractors along a predefined figure of eight path, occurs if the participant is behind the attractors and within a trigger box (not visible to participants), thus providing a (perceived) affordance for the participants within the VEs (Norman, 1999;Lee et al, 2018). There was also a reduced distance away from the implied path with the introduction of the attractor(s).…”
Section: Discussionmentioning
confidence: 99%
“…With the development of computer technology, VR has many applications in hardware, content and interaction, which also brings user experience problems [2][3][4]. At present, it has realized the evaluation of automobile product modeling in virtual scene by using VR glasses.…”
Section: Introductionmentioning
confidence: 99%