2016 11th International Workshop on Semantic and Social Media Adaptation and Personalization (SMAP) 2016
DOI: 10.1109/smap.2016.7753398
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Identifying and classifying learning entities for designing location-based serious games

Abstract: Publisher: IEEE © 2016 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.Copyright © and Moral Rights are retained by the author(s) and/ or other copyright owners. A copy can be downloaded … Show more

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