2019
DOI: 10.1007/978-3-030-35151-9_8
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Identifying HCI Patterns for the Support of Participatory Enterprise Modeling on Multi-touch Tables

Abstract: This paper deals with the question of how software enabling participatory enterprise modeling on a multi-touch table should be designed. We will present a pre-selection of existing HCI patterns addressing the requirements which come along with collaboratively creating enterprise models on a shared workspace. Moreover, we examined a software prototype based on a task model and video analysis. The videos show participatory modeling sessions and give hint on frequent activities and deficiencies of the prototype. … Show more

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Cited by 6 publications
(4 citation statements)
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“…A common approach to interdisciplinary team work is the communication via artifacts or prototypes to establish a common ground of knowledge. Design patterns as introduced by Alexander [2] were developed for this purpose and got adopted in other application felds, such as software engineering, collaboration [18,35,67,71], HCI [9,41], game-design [7,80], AR [55,81], and interaction design [4]. Therefore, design patterns could be an appropriate approach to establish a common language for AR/VR development if the feld has matured to an extent where it is possible to draw from a rich pool of applications and experiences.…”
Section: Design Implications For Future Prototyping and Authoring Toolsmentioning
confidence: 99%
“…A common approach to interdisciplinary team work is the communication via artifacts or prototypes to establish a common ground of knowledge. Design patterns as introduced by Alexander [2] were developed for this purpose and got adopted in other application felds, such as software engineering, collaboration [18,35,67,71], HCI [9,41], game-design [7,80], AR [55,81], and interaction design [4]. Therefore, design patterns could be an appropriate approach to establish a common language for AR/VR development if the feld has matured to an extent where it is possible to draw from a rich pool of applications and experiences.…”
Section: Design Implications For Future Prototyping and Authoring Toolsmentioning
confidence: 99%
“…A tabletop is a large touch screen embedded in or placed on top of a table [4]. In case the modeling software allows parallel input, the participants should be able to collaboratively create models without any restrictions [12].…”
Section: Collaborative and Participatory Enterprise Modelingmentioning
confidence: 99%
“…It allows creating rectangles representing goals, problems etc., connecting the components with arrows and adding text descriptions to components and relations. Several instances of touch keyboards and menus could be opened at every location on the screen (a detailed description of the editor is to be found in [12]). The tabletop was a 3M Multi-Touch Display C5567PW (size: 1210 × 680 mm) embedded in a wooden frame.…”
Section: Procedures and Setting Of The Studymentioning
confidence: 99%
“…Enterprise modelling (EM) is an "integrated and multi-perspective way of capturing and analysing enterprise solutions" [1], and is used to document the current or a desired future state of a company in a graphical and comprehensible way [2]. The process of analysts or modellers being predominantly those who are involved while other stakeholders are passive or absent rarely results in accurate models [3], and the participation of everyone involved is therefore encouraged [4]. Innovative approaches such as participative enterprise modelling (PEM), a "fruitful method of eliciting information and creating enterprise models at the same time", have therefore been introduced, with stakeholders actively taking part in the modelling sessions [2].…”
Section: Introductionmentioning
confidence: 99%