Volume 5: 27th Design for Manufacturing and the Life Cycle Conference (DFMLC) 2022
DOI: 10.1115/detc2022-90063
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Identifying the Effects of Immersion on Design for Additive Manufacturing Evaluation of Designs of Varying Manufacturability

Abstract: The demand for additive manufacturing (AM) continues to grow as more industries look to integrate the technology into their product development. However, there is a deficit of designers skilled to innovate with this technology due to challenges in supporting designers with tools and education for their development in design for AM (DfAM). There is a need to introduce intuitive tools and knowledge to enable future designers to DfAM. Immersive virtual reality (VR) shows promise to serve as an intuitive tool for … Show more

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Cited by 6 publications
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“…DfAM training in academic contexts is often limited to lecture-based modalities given the time and cost constraints associated with manufacturing, but interactive DfAM training has been found to be related to larger increases in DfAM self-efficacy when compared with lecture (Prabhu et al 2021), so interactive training is desirable. Emerging research suggests that virtual training for AM technologies is as effective as in-person training (Mathur et al 2021). We hypothesize that virtual prototyping activities, like the design task described here, could help promote self-efficacy and involvement in prototyping activities by providing students with low-stakes opportunities to gain competence and confidence in DfAM.…”
Section: Discussionmentioning
confidence: 99%
“…DfAM training in academic contexts is often limited to lecture-based modalities given the time and cost constraints associated with manufacturing, but interactive DfAM training has been found to be related to larger increases in DfAM self-efficacy when compared with lecture (Prabhu et al 2021), so interactive training is desirable. Emerging research suggests that virtual training for AM technologies is as effective as in-person training (Mathur et al 2021). We hypothesize that virtual prototyping activities, like the design task described here, could help promote self-efficacy and involvement in prototyping activities by providing students with low-stakes opportunities to gain competence and confidence in DfAM.…”
Section: Discussionmentioning
confidence: 99%