“…In considering these ambiguities, we will use the term 'dark patterns' in a broad sense, regardless of intention, to refer to design patterns that involve inducing certain emotions (e.g., guilt, fear, shame) or misleading mental models (e.g., a misconception of the system or their actions) to manipulate user behaviour towards certain ends-involving mechanisms or goals that the user is unaware of or did not consent to. 6 As noted earlier, the vast majority of literature on dark patterns has focused on how information is phrased or presented in graphic user interfaces (GUIs), most prominently cookie consent banners [5,6,19], ads on online platforms [30,66], and e-commerce websites [44,47,58]. Recently, a handful of papers have started considering dark patterns in the ways that other modalities interact with people, i.e., embodied interactions with robots [33,57], auditory interactions with voice user interfaces (VUIs) [52], and proxemic interactions with movable platforms [28].…”