2021
DOI: 10.48550/arxiv.2108.03272
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iGibson 2.0: Object-Centric Simulation for Robot Learning of Everyday Household Tasks

Abstract: Recent research in embodied AI has been boosted by the use of simulation environments to develop and train robot learning approaches. However, the use of simulation has skewed the attention to tasks that only require what robotics simulators can simulate: motion and physical contact. We present iGibson 2.0, an open-source simulation environment that supports the simulation of a more diverse set of household tasks through three key innovations. First, iGibson 2.0 supports object states, including temperature, w… Show more

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Cited by 14 publications
(16 citation statements)
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References 32 publications
(45 reference statements)
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“…Physical simulators have become a vital tool for embodied AI research. A growing trend is shifting from static 3D scenes for visual navigation [23,46,59] to interactive environments that support physical interaction between the robot and the objects [9,24,52]. Interactive 3D assets are the key elements to construct these simulators.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…Physical simulators have become a vital tool for embodied AI research. A growing trend is shifting from static 3D scenes for visual navigation [23,46,59] to interactive environments that support physical interaction between the robot and the objects [9,24,52]. Interactive 3D assets are the key elements to construct these simulators.…”
Section: Related Workmentioning
confidence: 99%
“…Recent efforts in embodied AI platforms [23,24,52] have incorporated interactive articulated objects, such as cabinets and drawers, in simulated household environments and employed them for training virtual agents. Even so, they heavily rely on graphics designers and engineers to author and curate the object models, limiting the scalability of the asset acquisition process.…”
Section: Introductionmentioning
confidence: 99%
“…Recent progress in Embodied Artificial Intelligence, spans both simulation environments Kolve et al (2017); Li et al (2021); Savva et al (2019); Gan et al (2020); Puig et al (2018) and sophisticated tasks Das et al (2018); Anderson et al (2018); Shridhar et al (2020). Our work is most closely related to research in language-guided task completion, Neural SLAM, and exploration.…”
Section: Related Workmentioning
confidence: 99%
“…Embodied artificial intelligence (EAI) has attracted significant attention, both in advanced deep learning models and algorithms [1,2,3,4] and the rapid development of simulated platforms [5,6,7,8,9]. Many open challenges [10,11,12,13] have been proposed to facilitate EAI research.…”
Section: Introductionmentioning
confidence: 99%
“…Many open challenges [10,11,12,13] have been proposed to facilitate EAI research. A critical bottleneck in existing simulated platforms [10,12,8,5,14] is the limited number of indoor scenes that support vision-and-language navigation, object interaction, and complex household tasks. This limitation makes it difficult to verify whether state-of-the-art methods generalize well to unseen scenarios or whether they are specialized to a small number of room structures.…”
Section: Introductionmentioning
confidence: 99%