1998
DOI: 10.1002/(sici)1099-1778(199807/09)9:3<113::aid-vis183>3.0.co;2-4
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Illumination of image-based objects

Abstract: A new data representation of image‐based objects is presented. With this representation, the user can change the illumination as well as the viewpoint of an image‐based scene. Physically correct imagery can be generated without knowing any geometrical information (e.g. depth or surface normal) of the scene. By treating each pixel on the image plane as a surface element, we can measure its apparent BRDF (bidirectional reflectance distribution function) by collecting information in the sampled images. These BRDF… Show more

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Cited by 6 publications
(4 citation statements)
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“…This is especially important when illumination is included. A few attempts have been made in our previous work [23,22,24]. There is still much work to do in using the image-based object as a basic rendering primitive in virtual reality, and our work is only a preliminary step in this direction.…”
Section: Conclusion and Future Directionmentioning
confidence: 99%
“…This is especially important when illumination is included. A few attempts have been made in our previous work [23,22,24]. There is still much work to do in using the image-based object as a basic rendering primitive in virtual reality, and our work is only a preliminary step in this direction.…”
Section: Conclusion and Future Directionmentioning
confidence: 99%
“…Employing wavelets with their limited support allows a significant reduction in evaluation time as well as a means of estimating truncation error. Wong et al 16 presented an image-based method to re-illuminate objects by storing an effective BRDF on the spherical harmonic basis with coefficients obtained from multiple views of the object.…”
Section: Linear Brdf Approximationsmentioning
confidence: 99%
“…To control the illumination, Wong et al treated each image pixel as an ordinary surface element and measures its apparent BRDF from reference images. By manipulating these apparent pixel BRDFs, they were able to rerender (change the illumination of the scene in an image) without any geometry information [30]. Figure 2 is an example.…”
Section: Computer Graphics In Academiamentioning
confidence: 99%