2014
DOI: 10.1111/cgf.12370
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Illustrative Visualization of Molecular Reactions using Omniscient Intelligence and Passive Agents

Abstract: Figure 1: Demonstration of our system capabilities from three different zooming levels (left to right). We showcase a scene containing 10 6 diffusing and reacting molecules in real-time at 30 FPS. AbstractIn this paper we propose a new type of a particle systems, tailored for illustrative visualization purposes, in particular for visualizing molecular reactions in biological networks. Previous visualizations of biochemical processes were exploiting the results of agent-based modeling. Such modeling aims at rep… Show more

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Cited by 34 publications
(35 citation statements)
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“…Thus, a lot of effort has been undertaken in order to reduce the involved polygon count and thus enable interactive visualization of complex molecular models. The proposed algorithms span a wide range of underlying concepts, such as level-of-detail [29,32,38], impostors and glyphs [40,51,3,15,11] or geometric instancing [10,33]. Often, geometry or tessellation shaders, provided by modern GPUs, are also exploited to create spherical or ribbon-based representations of molecules [27,52,21].…”
Section: Related Workmentioning
confidence: 99%
“…Thus, a lot of effort has been undertaken in order to reduce the involved polygon count and thus enable interactive visualization of complex molecular models. The proposed algorithms span a wide range of underlying concepts, such as level-of-detail [29,32,38], impostors and glyphs [40,51,3,15,11] or geometric instancing [10,33]. Often, geometry or tessellation shaders, provided by modern GPUs, are also exploited to create spherical or ribbon-based representations of molecules [27,52,21].…”
Section: Related Workmentioning
confidence: 99%
“…Atomic structure visualization. Many authors focused on massive atomic model rendering [24,39], such as LOD approaches [11,30,37], instancing [12], or billboards and glyphs [13,17,45,40]. Grottel et al described an approach which exploits two-level coherent culling to render large-scale molecular dynamics results [18].…”
Section: Related Workmentioning
confidence: 99%
“…Le Muzic et al . [LMPSV14], introduced another technique for fast rendering of large particle-based datasets using the GPU rasterization pipeline instead. They were able to render up to 30 billions of atoms at 10 fps in full HD resolution on a NVidia GTX Titan.…”
Section: Related Workmentioning
confidence: 99%
“…Our rendering pipeline is based on the work of Le Muzic et al . [LMPSV14], which relies on the tessellation shader to dynamically inject sphere primitives in the pipeline for each molecule. However, without proper occlusion culling, the injection of sphere primitives would still be performed, even if a molecule is completely hidden behind occluders.…”
Section: Efficient Occlusion Cullingmentioning
confidence: 99%
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