2018
DOI: 10.3389/fneur.2018.00067
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Immersive Low-Cost Virtual Reality Treatment for Phantom Limb Pain: Evidence from Two Cases

Abstract: Up to 90% of amputees experience sensations in their phantom limb, often including strong, persistent phantom limb pain (PLP). Standard treatments do not provide relief for the majority of people who experience PLP, but virtual reality (VR) has shown promise. This study provides additional evidence that game-like training with low-cost immersive VR activities can reduce PLP in lower-limb amputees. The user of our system views a real-time rendering of two intact legs in a head-mounted display while playing a se… Show more

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Cited by 70 publications
(57 citation statements)
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References 49 publications
(102 reference statements)
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“…The mirror box’s low cost, low technical complexity, ease of use, and ability to resurrect phantom limbs all contribute to the popularity of this approach to rehabilitation [ 11 ]. Although a number of published studies have emphasized the effectiveness of mirror-like virtual displays for phantom limb pain [ 35 ] or motor recovery [ 36 , 37 ], virtual reality remains a highly technical, expensive tool that may not provide more clinical benefit than conventional rehabilitation protocols can ([ 38 ]; for a review, see [ 37 ]). With a view to rehabilitation, some facets of the virtual mirror box should nevertheless be considered.…”
Section: Discussionmentioning
confidence: 99%
“…The mirror box’s low cost, low technical complexity, ease of use, and ability to resurrect phantom limbs all contribute to the popularity of this approach to rehabilitation [ 11 ]. Although a number of published studies have emphasized the effectiveness of mirror-like virtual displays for phantom limb pain [ 35 ] or motor recovery [ 36 , 37 ], virtual reality remains a highly technical, expensive tool that may not provide more clinical benefit than conventional rehabilitation protocols can ([ 38 ]; for a review, see [ 37 ]). With a view to rehabilitation, some facets of the virtual mirror box should nevertheless be considered.…”
Section: Discussionmentioning
confidence: 99%
“…For instance, Murray et al (37) conducted a case study with three patients over two to five sessions; Henriksen et al (38) investigated the feasibility of their VR environment with three upper limb amputees over seven sessions, and Chau and colleagues' case study involved only one PLP patient who participated in five sessions (39). Other VR studies involved a single session with one or more patients (20,(40)(41)(42)(43). One reason that prevents large sample sizes is that patients with PLP usually need the help of caregivers to travel, and most patients lived far from the research laboratory (not in the same province).…”
Section: Discussionmentioning
confidence: 99%
“…Technological advancements in virtual-reality-based paradigms have also received significant clinical interest and are quickly being developed to offer solutions for restoring the subjective awareness, somatic illusion, and feelings of embodiment that are required to maintain a functional physical body [63,64].…”
Section: Discussionmentioning
confidence: 99%