2022
DOI: 10.1108/josm-12-2021-0481
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Immersive netnography: a novel method for service experience research in virtual reality, augmented reality and metaverse contexts

Abstract: PurposeAs immersive technologies gain wider adoption, contemporary service researchers are tasked with studying their service experiences in ways that preserve and attend to their holistic and human characteristics. The purpose of this paper is to provide service researchers with a new qualitative approach to studying immersive technologies.Design/methodology/approachUsing logic and following established methodological rules, this article develops the scope, definition and set of procedures for a novel form of… Show more

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Cited by 156 publications
(82 citation statements)
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References 67 publications
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“…In fact, it is expected that many service interactions will eventually be conducted through augmented or virtual service interactions, replacing traditional forms of interaction (Kharod, 2021). In fact, immersive technology environments, such as the metaverse, will only amplify this trend (Kozinets, 2022).…”
Section: Introductionmentioning
confidence: 99%
“…In fact, it is expected that many service interactions will eventually be conducted through augmented or virtual service interactions, replacing traditional forms of interaction (Kharod, 2021). In fact, immersive technology environments, such as the metaverse, will only amplify this trend (Kozinets, 2022).…”
Section: Introductionmentioning
confidence: 99%
“…Table 2. Use of VR technology in human learning environment VR in human learning environment Reference Supporting peer collaborative learning [52,53] Ability to develop students' problem-solving and discovery skills by providing rich teaching content [54,55] Ability to provide learners with highly interactive experiences [56,57] Increasing learner motivation and engagement [22,49] Enabling learners to gain knowledge with less effort compared to the traditional teaching process [58,59] Making the teaching process more realistic and safe space [60][61][62] VR also has a remarkable feature in terms of providing a safe environment for training with real danger potential. With VR, situations that are risky, physically inaccessible or require high costs can be experienced by visualizing and simulating [63].…”
Section: Educational Usability Of Virtual Realitymentioning
confidence: 99%
“….). L’ethnographie immersive proposée par Kozinets (2022) est un bon exemple de nouvelle méthode visant à étudier les expériences de service dans ces nouveaux contextes.…”
Section: Voies De Recherche Futuresunclassified