Methods in Consumer Research, Volume 2 2018
DOI: 10.1016/b978-0-08-101743-2.00003-0
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Immersive Techniques and Virtual Reality

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Cited by 14 publications
(5 citation statements)
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References 49 publications
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“…This setup allowed us to combine the strengths of lab and field research. So far, only a few attempts have been made to integrate odors into VR using an olfactometer, and these reports focused mostly on VR functionality, namely how smells would enhance subjective “presence” in VR (e.g., Ariyakul & Nakamoto, 2011 ; Bordegoni & Carulli, 2016 ; Carulli et al, 2016 ; Dhokia et al, 2016 ; Howell, Herrera, Moore, & McMahan, 2016 ; Porcherot et al, 2018 ); far fewer studies have applied VR to study the way smells influence our perception and behavior (Discalfani, 2012 ; Li & Bailenson, 2018 ; Quintana, Nolet, Baus, & Bouchard, 2019 ).…”
Section: Present Researchmentioning
confidence: 99%
“…This setup allowed us to combine the strengths of lab and field research. So far, only a few attempts have been made to integrate odors into VR using an olfactometer, and these reports focused mostly on VR functionality, namely how smells would enhance subjective “presence” in VR (e.g., Ariyakul & Nakamoto, 2011 ; Bordegoni & Carulli, 2016 ; Carulli et al, 2016 ; Dhokia et al, 2016 ; Howell, Herrera, Moore, & McMahan, 2016 ; Porcherot et al, 2018 ); far fewer studies have applied VR to study the way smells influence our perception and behavior (Discalfani, 2012 ; Li & Bailenson, 2018 ; Quintana, Nolet, Baus, & Bouchard, 2019 ).…”
Section: Present Researchmentioning
confidence: 99%
“…Applying virtual reality technology accelerates a product's life cycle [12]; furthermore, VR prototypes are less costly to produce, more flexible in modifications, and offer more possibilities for demonstrations [13]. VR technology has therefore established itself in product development [14,15].…”
Section: Testing In Vrmentioning
confidence: 99%
“…However, when considering the study of multisensory information using VR / AR technology, the vast majority of research to date has involved the stimulation of one or two sensory modalities at a given time, typically vision and audition, and, to a lesser extent, haptics (Gallace et al, 2012). While noteworthy advances have been made to stimulate olfactory and gustatory experiences within VR and AR systems (Porcherot et al, 2018;Risso, Rodriguez, Bordegoni, & Gallace, 2018;Stelick et al, 2018;Carulli, Bordegoni & Cugini, 2016;Dinh, Walker, Song, Kobayashi & Hodges, 1999), integrating odour and taste stimuli within these environments is challenging and highlights an obvious limitation of these systems. Nevertheless, stimulating multiple sensory modalities simultaneously within a virtual environment has been reported to deliver a perceptually enhanced sensory experience (Gallace et al, 2012;Dinh et al, 1999).…”
Section: Accepted Manuscriptmentioning
confidence: 99%
“…As the digital world continues to evolve at a rapid pace, new virtual reality (VR) and augmented reality (AR) technologies are emerging with the potential to transform the landscape for collecting and processing sensory and consumer information. Although both virtual and augmented reality have existed in various forms for decades (Ong & Nee, 2004), it is only recently these technologies have advanced to a point of radically changing how people connect and interact with the world (Porcherot et al, 2018;Velasco, Obrist, Petit & Spence, 2018). Research on the industrial applications for VR and AR is a strong and rapidly…”
Section: Introductionmentioning
confidence: 99%