Proceedings of the International Workshop on Immersive Mixed and Virtual Environment Systems (MMVE '21) 2021
DOI: 10.1145/3458307.3460967
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Immersive Telepresence in Remote Education

Abstract: for hands-on sessions with high interaction between physically present students and their teacher. CCS CONCEPTS• Information systems → Multimedia streaming.

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Cited by 8 publications
(3 citation statements)
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“…Figure 1 presents the prototype proposed for the use case of teleeducation and evaluated in this paper. It allows a 360-degree communication between the classroom and the remote client, the student, who attends the lesson through an HMD [11]. Additionally, we developed a video analysis module to detect events of interest in the classroom scene and notify them to the remote students, improving the QoE and accelerating their learning curves.…”
Section: Prototypementioning
confidence: 99%
“…Figure 1 presents the prototype proposed for the use case of teleeducation and evaluated in this paper. It allows a 360-degree communication between the classroom and the remote client, the student, who attends the lesson through an HMD [11]. Additionally, we developed a video analysis module to detect events of interest in the classroom scene and notify them to the remote students, improving the QoE and accelerating their learning curves.…”
Section: Prototypementioning
confidence: 99%
“…In study [8], the authors present a telepresence system for distance education. The system follows an Augmented Distributed Reality approach, where the students at home, wearing a VR's Head Mounted Display, are immersed in a mixed reality scene composed of a real-time 360 video stream of the classroom, a pass-through view of his/her own hands, and additional augmented information obtained via Artificial Intelligence.…”
Section: Introductionmentioning
confidence: 99%
“…A robotic arm can manipulate objects and make sketches on a whiteboard. Another path to alleviate the difculties of not being physically present in the classroom is the use of immersive technologies (e.g., VR) for telepresence [10,12]. By having a fully immersive experience, remote learners can increase the sense of presence in the classroom, which has a positive impact in the conveyance of empathy and attention.…”
Section: Introductionmentioning
confidence: 99%