Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry 2013
DOI: 10.1145/2534329.2534367
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Immersive virtual aquarium with real-walking navigation

Abstract: In this paper, we propose a new immersive virtual aquarium system that comprises enhanced navigation, shared user experience, and manipulation in virtual reality. The system utilizes a large studio that allows users to walk around naturally and operates as a surrogate for navigation in the virtual aquarium. It also provides an additional view that shows what is happening in the virtual aquarium to observers. The system can be regarded as a form of augmented virtuality as it superimposes a live video avatar of … Show more

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Cited by 6 publications
(3 citation statements)
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“…Potted Although unmediated real locomotion is more often used for 58 VR experiments, it can also be used for real-world applications. 59 An excellent example is the work by Jung et al [18], where a 60 motion-capture studio of 10 x 10 m 2 with a trackable region of 61 7 x 7 m 2 is "transformed" into a virtual aquarium where users 62 can freely explore the underwater environment.…”
Section: Balloonmentioning
confidence: 99%
“…Potted Although unmediated real locomotion is more often used for 58 VR experiments, it can also be used for real-world applications. 59 An excellent example is the work by Jung et al [18], where a 60 motion-capture studio of 10 x 10 m 2 with a trackable region of 61 7 x 7 m 2 is "transformed" into a virtual aquarium where users 62 can freely explore the underwater environment.…”
Section: Balloonmentioning
confidence: 99%
“…Onshore, VR has been used to render educational underwater scenes for the benefit of students and the general public, offering interactive access to underwater ocean ecosystems and dynamics via CAVEs and HMDs (Frohlich, 2000;Chen et al, 2012;Jung et al, 2013). Submersible AR and VR applications are a more recent development, and various projects have made use of waterproof hardware to create experiences which combine swimming with animation and actual underwater images (Bellarbi et al, 2013;Oppermann et al, 2016;Costa et al, 2017).…”
Section: Previous Workmentioning
confidence: 99%
“…In the literature there are several examples for virtual underwater worlds designed for entertainment or education: Virtual Oceanarium [28], the SAP -Swimming Across the Pacific installation [17], the Virtual Exploration of Underwater Sites [16], [33] or the immersive virtual aquarium installation [40]. They all present a virtual underwater world that can be explored with typical VR interaction.…”
Section: Previous Work On Virtual or Augmented Underwater Worldsmentioning
confidence: 99%