2022
DOI: 10.2196/32117
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Immersive Virtual Reality–Based Cognitive Intervention for the Improvement of Cognitive Function, Depression, and Perceived Stress in Older Adults With Mild Cognitive Impairment and Mild Dementia: Pilot Pre-Post Study

Abstract: Background The incidence of dementia is increasing annually, resulting in varying degrees of adverse effects for individuals, families, and society. With the continuous development of computer information technology, cognitive interventions are constantly evolving. The use of immersive virtual reality (IVR) as a cognitive intervention for older adults with mild cognitive impairment (MCI) and mild dementia (MD) is promising, although only few studies have focused on its use. … Show more

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Cited by 30 publications
(44 citation statements)
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References 51 publications
(54 reference statements)
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“…Especially, spatial visualization abilities in older adults influence their physical functions and psychological health (Hoe et al, 2019). To address cognitive deficits among older adults, researchers have used customized virtual technology interventions such as virtual reality (VR) video games (Thapa et al, 2020) and immersive VR‐based learning environments (e.g., kayaking, driving, and grocery shopping) (Chen, 2006; Park & Yim, 2016; Zhu et al, 2022). Virtual technology has been shown to be an important training medium for enhancing spatial visualization skills in older adults and preventing age‐related decline of cognitive abilities.…”
Section: Introductionmentioning
confidence: 99%
“…Especially, spatial visualization abilities in older adults influence their physical functions and psychological health (Hoe et al, 2019). To address cognitive deficits among older adults, researchers have used customized virtual technology interventions such as virtual reality (VR) video games (Thapa et al, 2020) and immersive VR‐based learning environments (e.g., kayaking, driving, and grocery shopping) (Chen, 2006; Park & Yim, 2016; Zhu et al, 2022). Virtual technology has been shown to be an important training medium for enhancing spatial visualization skills in older adults and preventing age‐related decline of cognitive abilities.…”
Section: Introductionmentioning
confidence: 99%
“…Various interventions of serious games have been conducted not only for adolescents [ 31 ] and younger adults [ 32 ] but also for older adults [ 33 - 35 ]. They were applied to older adults in different ways, including video games, using devices such as Nintendo [ 36 , 37 ], and virtual reality serious games [ 38 ]. When developing serious game interventions to improve the health of older adults, there are a variety of goals, such as strengthening physical function or CF.…”
Section: Introductionmentioning
confidence: 99%
“…Virtual reality (VR)-assisted mental health promotion program has been proposed as an alternative treatment for mental illness [1][2][3][4]. The treatment environment implemented in VR can create a sense of immersion to promote and focus on treatment and training [5,6]. In addition, VR programs with game elements can help improve treatment compliance and continue treatment [2,7].…”
Section: Introductionmentioning
confidence: 99%
“…Furthermore, VR program could be effective in the cognitive training. VR-based cognitive intervention in patients with mild cognitive impairment (MCI) and mild dementia was effective in enhancing general cognitive function, memory, executive function, and attention [6]. In a randomized controlled pilot study, the culture-based VR training program was feasible and tolerable for participants with MCI [13].…”
Section: Introductionmentioning
confidence: 99%