2021
DOI: 10.14733/cadaps.2022.238-255
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Immersive Virtual Reality in an Industrial Design Education Context: What the Future Looks Like According to its Educators

Abstract: High relief is a sculpture where more than half of 3D figure is attached onto a background plane. The main problem of high relief modeling from 3D object is how to transform the 3D geometry within limited depth range. This paper presents a novel method to generate high reliefs, which benefits from the technique of Laplacian-based mesh deformation. Given a 3D object as input, we first select a set of handle points on the input model and compute their offset distances to the background. Taking these handle point… Show more

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Cited by 7 publications
(3 citation statements)
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“…The data yielded from the keyword co-occurrence network may be seen in the way that aside from autochthonous concepts like teaching approaches, the documented attempts to introduce innovations in the education field over the last decade have been centered around emerging technologies such as synthetic reality environments, which echoes the shift towards a more digital and immersive learning approach in today's learning environment worldwide (Bernardo & Duarte, 2022). Moreover, it can be deduced that a substantial portion of the research efforts have been especially devoted to innovations in medical education, which is clearly due to the high priority of this industry, in which progress is taking giant steps and much faster than in most other areas, so updating the methodology and content of education here is imperative (Alsharif et al, 2022).…”
Section: Discussionmentioning
confidence: 99%
“…The data yielded from the keyword co-occurrence network may be seen in the way that aside from autochthonous concepts like teaching approaches, the documented attempts to introduce innovations in the education field over the last decade have been centered around emerging technologies such as synthetic reality environments, which echoes the shift towards a more digital and immersive learning approach in today's learning environment worldwide (Bernardo & Duarte, 2022). Moreover, it can be deduced that a substantial portion of the research efforts have been especially devoted to innovations in medical education, which is clearly due to the high priority of this industry, in which progress is taking giant steps and much faster than in most other areas, so updating the methodology and content of education here is imperative (Alsharif et al, 2022).…”
Section: Discussionmentioning
confidence: 99%
“…Two Science-related publications focused on combining mobile learning with XR resources to theoretically corroborate the use of AR in physics education [69] and enhanced invertebrate zoology online teaching [74]. Two publications within the Arts deployed a pedagogical approach for interior and industrial design teaching conditioned by the COVID-19 pandemic and drew future applications of XR in this context [68,97]. Similarly, two research papers used XR for Sport-related education and highlighted the importance of a solid infrastructure and user feedback in physical education [52,98].…”
Section: Adaptive Learning Systems and Personalizationmentioning
confidence: 99%
“…The initial iterations of Head-Mounted Displays (HMDs) were characterised by their substantial size, weight, and reliance on robust computer systems, rendering them unsuitable for extensive use. The topic of discussion pertains to the emergence of arcade virtual reality (VR) and its early commercial works [29]- [32]. In the 1990s, there was a notable emergence of virtual reality (VR) experiences that were reminiscent of arcade-style gaming.…”
Section: Technological Advancementsmentioning
confidence: 99%