2019
DOI: 10.1016/j.foodres.2018.01.028
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Immersive virtual reality technology in a three-dimensional virtual simulated store: Investigating telepresence and usability

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Cited by 102 publications
(59 citation statements)
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“…The authors conclude that visual display type influences motor behaviour in their game, thus providing important guidelines for the development of virtual reality applications for home and clinic use. Results as those just reported are also confirmed by other studies, like that shown in [39] regarding a virtual simulated store, in which the advantages of immersive virtual reality compared to conventional desktop technology are pointed out in terms of interaction, usability, and naturalness. In the latter context, several applications are available to assess, by feasible and valid scenarios, everyday memory in complex conditions that are close to real-life situations, an example is reported in [40].…”
Section: Immersive Neurocognitive Rehabilitationsupporting
confidence: 89%
“…The authors conclude that visual display type influences motor behaviour in their game, thus providing important guidelines for the development of virtual reality applications for home and clinic use. Results as those just reported are also confirmed by other studies, like that shown in [39] regarding a virtual simulated store, in which the advantages of immersive virtual reality compared to conventional desktop technology are pointed out in terms of interaction, usability, and naturalness. In the latter context, several applications are available to assess, by feasible and valid scenarios, everyday memory in complex conditions that are close to real-life situations, an example is reported in [40].…”
Section: Immersive Neurocognitive Rehabilitationsupporting
confidence: 89%
“…Given the authenticity of the shopping behaviours found in this study, readers may naturally wish to know how similarly authentic shopping environments may be constructed. The immersive elements used to generate authentic shopper behaviour in the present study were high-resolution visual immersion with individual object modelling, naturalness of functionality for navigation and product inspection, extensive interactivity with the virtual environment, and an authentic audible environment (Schnack et al, 2019). Designers of VSS systems for shopper research may therefore be advised to include these elements by using (a) HMDs that track head movement and isolate a user's vision from the physical environment, creating a more convincing feeling of presence in the virtual environment (Hendrix & Barfield, 1996); (b) motion-tracked controllers allowing free product movement that improves naturalness compared with traditional mouse and keyboard interfaces (Seibert & Shafer, 2017);…”
Section: Discussionmentioning
confidence: 99%
“…Extending previous studies, Schnack, Wright, and Holdershaw (2019) compared telepresence in a traditional desktop VSS with telepresence in an immersive VSS using the latest iVR technology. Their results confirmed that the iVR-generated store environment led to higher levels of telepresence compared with desktop technology, implying that VSSs using iVR technology (immersive VSS) will yield greater similarity between shoppers' virtual and actual shopping behaviours.…”
Section: Introductionmentioning
confidence: 99%
“…The ability to freely navigate through VE and interact with virtual objects, when their physics is realistically modelled, greatly contributes to the sense of presence [4,5]. Stronger SoP is achieved when a user embodies his or her virtual avatar, which realistically depicts the user's movements with the help of motion capture technology [6]. The wording of the given instruction before the VE exposure [2] and the personality traits of the individual, such as the ability to immerse in various contexts, the ability to ignore distractions, the feeling of "being captivated," the intensity of emotions provoked by the content, and the frequency of immersions into the content [7] also affect the strength of the sense of presence.…”
Section: Introductionmentioning
confidence: 99%