2013
DOI: 10.1016/j.compedu.2012.03.002
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Impact of an augmented reality system on students' motivation for a visual art course

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Cited by 873 publications
(626 citation statements)
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References 36 publications
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“…They also added that the integration of technology into learning processes raised their motivation and interest in the subject. Similarly, many researchers expressed that integrating technology into learning process increased motivation and the length of attention (Tekbiyik & Akdeniz, 2010;Serio et al, 2013). A satisfying finding was that the candidate teachers did not prefer technology for fun and games.…”
Section: Resultsmentioning
confidence: 94%
“…They also added that the integration of technology into learning processes raised their motivation and interest in the subject. Similarly, many researchers expressed that integrating technology into learning process increased motivation and the length of attention (Tekbiyik & Akdeniz, 2010;Serio et al, 2013). A satisfying finding was that the candidate teachers did not prefer technology for fun and games.…”
Section: Resultsmentioning
confidence: 94%
“…In the second year of the EHEA (2011-2012), the faculty made changes to adapt the subject to the new situation and, in particular, adapted the type of practices (reducing the complexity of the model) and explored new methods for working (reducing the printed deliverables and searching for digital outputs to minimize the time commitment [60]). The new proposal succeeded in boosting academic outcomes, especially for the 2D project, without having an entire year to do so.…”
Section: Discussionmentioning
confidence: 99%
“…More recently, immersive technologies have been used in virtual and AR worlds, and their usefulness has been assessed by a number of international projects [57][58][59][60]. These experiences demonstrated the vast potential of this technology; however, in education, AR might be considered a new tool, and further studies are necessary, with particular focus on the user experience and learning process [41].…”
mentioning
confidence: 99%
“…In first session, teachers presented the lecture by using text, images or slides (S1) and scenario of the second session was based on using Augmented Reality technology (S2) (Di Serio et al, 2013).…”
Section: Methodsologymentioning
confidence: 99%
“…The same questionnaire was used after the completion of the second session S2. Finally, paired sample t-test was collected to evaluate the motivation of participants (Di Serio et al, 2013).…”
Section: Student Learning Enhancementmentioning
confidence: 99%