2022
DOI: 10.1007/978-981-16-7220-0_2
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Impact of Different Field-of-Views on Visuospatial Memory and Cognitive Workload in a Complex Virtual Environment

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Cited by 3 publications
(2 citation statements)
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“…But most of the training conditions mentioned above have only so far been tested on generic cognitive or motor tasks, where the acquisition of mere rule-based heuristics would suffice for successfully executing the task. Researchers, namely Rao et al (2018aRao et al ( ,b, 2020aRao et al ( , 2022 The primary objective of this research is to test these expectations in an experiment with human participants where the type of training condition (heterogenous, difficult, and sham) is varied between subjects. As per IBLT, we hypothesize that the heterogenous training condition, owing to the succinct variations in the environment, would enable the decision-maker to store and retrieve salient instances (experiences) from the environment compared with those stored in difficult training conditions and the sham condition.…”
Section: Introductionmentioning
confidence: 99%
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“…But most of the training conditions mentioned above have only so far been tested on generic cognitive or motor tasks, where the acquisition of mere rule-based heuristics would suffice for successfully executing the task. Researchers, namely Rao et al (2018aRao et al ( ,b, 2020aRao et al ( , 2022 The primary objective of this research is to test these expectations in an experiment with human participants where the type of training condition (heterogenous, difficult, and sham) is varied between subjects. As per IBLT, we hypothesize that the heterogenous training condition, owing to the succinct variations in the environment, would enable the decision-maker to store and retrieve salient instances (experiences) from the environment compared with those stored in difficult training conditions and the sham condition.…”
Section: Introductionmentioning
confidence: 99%
“…But most of the training conditions mentioned above have only so far been tested on generic cognitive or motor tasks, where the acquisition of mere rule-based heuristics would suffice for successfully executing the task. Researchers, namely Rao et al (2018a , b , 2020a , 2022) have demonstrated that VR training would maximize performance if individuals are first trained in a difficult environment compared with an easy environment in a dynamic decision-making context. But these studies have only given a glimpse of what the combination of immersive HMD VR and different training conditions have to offer in enhancing dynamic decision-making and regulating cognitive workload.…”
Section: Introductionmentioning
confidence: 99%