Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems 2020
DOI: 10.1145/3334480.3382882
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Impact of Key Shape and Dimension on Text Entry in Virtual Reality

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Cited by 12 publications
(4 citation statements)
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“…Distance-based approaches include head-pointing [61,84,93,97], controller-pointing [8,13,84], and hand/finger pointing [20,22]. For a more natural interaction, researchers investigated contact-based approaches with controllers [84,94] or hands/fingers [18,21,30,84]. For OST AR, virtual keyboards are also a common input technique [15,21,53,54,63,76,92,96], but far less explored than in VR.…”
Section: Virtual Keyboardsmentioning
confidence: 99%
See 1 more Smart Citation
“…Distance-based approaches include head-pointing [61,84,93,97], controller-pointing [8,13,84], and hand/finger pointing [20,22]. For a more natural interaction, researchers investigated contact-based approaches with controllers [84,94] or hands/fingers [18,21,30,84]. For OST AR, virtual keyboards are also a common input technique [15,21,53,54,63,76,92,96], but far less explored than in VR.…”
Section: Virtual Keyboardsmentioning
confidence: 99%
“…Capitalization and punctuation are often not considered [1,21,76,84], because researchers compared pure text input, rather than focusing on real-world usability. Dube and Arif [18] investigated different key dimensions and shapes on a virtual keyboard. The results showed a significantly lower error rate with 3D keys than with 2D keys.…”
Section: Keyboard Layoutsmentioning
confidence: 99%
“…including more difficult punctuation, and the study of native and foreign languages in 408 users transcription abilities [40]. The impact of keyboard shape and the visual attributes of the interactions over text entry performance in VR should also be 410 considered [41].…”
Section: Resultsmentioning
confidence: 99%
“…For example, since the user do not see their own hands and the keyboard, those may be rendered to the user in new locations, for example closer to the document or the gaze direction of the user. Dube et al [26] explored the effect of rendering virtual keyboards' keys shapes and choose 3-dimensional square keys. Grubert et al [39] visualized the keys of a physical keyboard in VR and the fingertips of the user.…”
Section: Representing Keyboards and Handsmentioning
confidence: 99%