2013
DOI: 10.1080/00140139.2013.847214
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Impact of the motion and visual complexity of the background on players' performance in video game-like displays

Abstract: The visual interfaces of virtual environments such as video games often show scenes where objects are superimposed on a moving background. Three experiments were designed to better understand the impact of the complexity and/or overall motion of two types of visual backgrounds often used in video games on the detection and use of superimposed, stationary items. The impact of background complexity and motion was assessed during two typical video game tasks: a relatively complex visual search task and a classic,… Show more

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Cited by 23 publications
(29 citation statements)
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“…The influence of specific elements of the video game visual interfaces, such as point of view or background characteristics, on player performance or experience has been investigated in several studies (e.g., Bae et al, 2012;Browne and Anand, 2012;Caroux et al, 2015bCaroux et al, , 2013Caroux et al, , 2011Dyson, 2010;Hou et al, 2012;Jie and Clark, 2008;Knez and Niedenthal, 2008;Sabri et al, 2007;Takatalo et al, 2011;Wolfson and Case, 2000;Yannakakis et al, 2010). However, only a few of them investigated the influence of HUDs on player behavior, and more specifically on player experience.…”
Section: Introductionmentioning
confidence: 99%
“…The influence of specific elements of the video game visual interfaces, such as point of view or background characteristics, on player performance or experience has been investigated in several studies (e.g., Bae et al, 2012;Browne and Anand, 2012;Caroux et al, 2015bCaroux et al, , 2013Caroux et al, , 2011Dyson, 2010;Hou et al, 2012;Jie and Clark, 2008;Knez and Niedenthal, 2008;Sabri et al, 2007;Takatalo et al, 2011;Wolfson and Case, 2000;Yannakakis et al, 2010). However, only a few of them investigated the influence of HUDs on player behavior, and more specifically on player experience.…”
Section: Introductionmentioning
confidence: 99%
“…This attack adjusts the VR immersed user's location and rotation in the virtual play-space. When users are subject to visual motion cues in the absence of physical motion, Visually Induced Motion Sickness (VIMS) can occur [19]. By applying the translation and rotation vigorously and randomly we replicated a seasick sensation.…”
Section: Disorientation Attackmentioning
confidence: 99%
“…Because the moving background triggered the OKN, large errors of localization were observed compared with the fixed version of the same background. Caroux et al [14,15] studied the effect of background motion on the perception of superimposed items during a shooting task. Participants had to detect targets that appeared randomly on patterned backgrounds and shoot them as rapidly as possible.…”
Section: Impact Of Background Motion On Users' Performancementioning
confidence: 99%
“…environments e.g., [15,[16][17][18]. On the black-and-white background, background motion impaired performance only when the main target detection and shooting task was easy.…”
Section: Conclusion and Future Studiesmentioning
confidence: 99%
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