2023
DOI: 10.3390/ijerph20054150
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Impact of Virtual Reality Cognitive and Motor Exercises on Brain Health

Abstract: Innovative technologies of the 21st century have an extremely significant impact on all activities of modern humans. Among them, virtual reality (VR) offers great opportunities for scientific research and public health. The results of research to date both demonstrate the beneficial effects of using virtual worlds, and indicate undesirable effects on bodily functions. This review presents interesting recent findings related to training/exercise in virtual environments and its impact on cognitive and motor func… Show more

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Cited by 24 publications
(9 citation statements)
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“…Our research combines conventional training with a virtual environment, thus leveraging the advantages of each for the greater benefit of program participants (e.g., increasing the appeal, engagement, and direct impact of the participant on the training through an interactive game format). Since we use novel VEs in our research, it is worth noting that sometimes users in virtual worlds may experience adverse symptoms due to cybersickness ( Lima Rebêlo et al, 2021 ; Sokołowska, 2023 , 2024 ; Kourtesis et al, 2024 ). Cybersickness is accompanied by a mix of unfavorable symptoms such as headache, nausea, dizziness, fatigue, oculomotor, and postural disturbances ( Kourtesis et al, 2023 ; Venkatakrishnan et al, 2023 ).…”
Section: Discussionmentioning
confidence: 99%
“…Our research combines conventional training with a virtual environment, thus leveraging the advantages of each for the greater benefit of program participants (e.g., increasing the appeal, engagement, and direct impact of the participant on the training through an interactive game format). Since we use novel VEs in our research, it is worth noting that sometimes users in virtual worlds may experience adverse symptoms due to cybersickness ( Lima Rebêlo et al, 2021 ; Sokołowska, 2023 , 2024 ; Kourtesis et al, 2024 ). Cybersickness is accompanied by a mix of unfavorable symptoms such as headache, nausea, dizziness, fatigue, oculomotor, and postural disturbances ( Kourtesis et al, 2023 ; Venkatakrishnan et al, 2023 ).…”
Section: Discussionmentioning
confidence: 99%
“…On the other hand, the Cybersickness in Virtual Reality Questionnaire (CSQ-VR) emerges as a more reliable and comprehensive tool [49], [53], [57], [58]. Given that intense cybersickness can significantly hamper a user's cognitive and motor functions, especially in reaction times [34], [49], [53], [59], [60], it's imperative for a tool to detect these declines effectively.…”
Section: Questionnaires and Physiological Metrics Of Cybersicknessmentioning
confidence: 99%
“…Generally, conventional techniques consist of manual/paper-and-pencil exercises with the physical presence of a therapist in a traditional setting, whereas VR exercises use a computer interface to train motor and cognitive functions in a gamelike setting [17,18]. However, the families of patients with SABI can face some concerns, such as limited access to appropriate health care services and outpatient clinics because of traveling costs and geographical barriers.…”
Section: Introductionmentioning
confidence: 99%
“…Generally, conventional techniques consist of manual/paper-and-pencil exercises with the physical presence of a therapist in a traditional setting, whereas VR exercises use a computer interface to train motor and cognitive functions in a gamelike setting [ 17 , 18 ].…”
Section: Introductionmentioning
confidence: 99%