2021
DOI: 10.1016/j.jfo.2020.09.032
|View full text |Cite
|
Sign up to set email alerts
|

Impact of virtual reality headset use on eye blinking and lipid layer thickness

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

1
6
0

Year Published

2021
2021
2024
2024

Publication Types

Select...
8

Relationship

0
8

Authors

Journals

citations
Cited by 9 publications
(7 citation statements)
references
References 31 publications
1
6
0
Order By: Relevance
“…The results in this study showed that participants' average eye blink rates of 15.52 and 17.30 in low-fidelity and high-fidelity scenarios, respectively. The results are in line with a previous study that concluded that the average blinking frequency while using a VR headset is 15.1 blinks per minute [28]. Given that more realistic scenarios and stronger reflection effects were applied in the high-fidelity scenario, participants were less concentrated on the loading task and blinked more.…”
Section: Gaze Patternsupporting
confidence: 91%
“…The results in this study showed that participants' average eye blink rates of 15.52 and 17.30 in low-fidelity and high-fidelity scenarios, respectively. The results are in line with a previous study that concluded that the average blinking frequency while using a VR headset is 15.1 blinks per minute [28]. Given that more realistic scenarios and stronger reflection effects were applied in the high-fidelity scenario, participants were less concentrated on the loading task and blinked more.…”
Section: Gaze Patternsupporting
confidence: 91%
“…Similar findings by are presented by Mohamed Elias et al (2019). Interestingly, during video game play for 20 min, blinks seem similarly impacted with HMD and PC, but lipid layer thickness increased more in VR (Marshev et al 2021).…”
Section: Visual Fatigue and Working In Vrmentioning
confidence: 93%
“…They found a thicker lipid layer after using an HMD than a conventional screen and no significant difference in fatigue and discomfort, but they also found high individual variations. However, they only measured for a short period of 20 minutes, and no other measurements regarding the tear film were reported (39). In comparison, another study found more subjective dry eye symptoms after using an HMD than after smartphone usage for two hours.…”
Section: Dry Eye and Head-mounted Displaysmentioning
confidence: 99%