2021
DOI: 10.1108/imds-08-2020-0504
|View full text |Cite
|
Sign up to set email alerts
|

Impact of workplace frustration on online gamer loyalty

Abstract: PurposeOnline games are prevalent internet applications and are known for satisfying the various needs of users. Nonetheless, little is known about whether online games could be a resort for users encountering workplace frustration. Explaining how workplace frustration and users' need satisfaction affect loyalty of online gamers, this study aims to formulate hypotheses and develop a framework based on the self-determination theory (SDT).Design/methodology/approachThe authors use an online survey to collect 848… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2021
2021
2024
2024

Publication Types

Select...
5
1

Relationship

1
5

Authors

Journals

citations
Cited by 6 publications
(2 citation statements)
references
References 48 publications
0
2
0
Order By: Relevance
“…The importance of online gamer loyalty has attracted past studies to examine its antecedents, including ease of use, usefulness (Köse et al , 2019), satisfaction (Liu et al , 2016), enjoyment (Chang and Chen, 2018; Hamari et al , 2020; Köse et al , 2019), gaming task completion (Alha et al , 2019), autonomy and competence need satisfaction (Liao et al , 2021a), avatar friendliness (Li et al , 2018), gifting (Goode et al , 2014) and flow (Chang and Chen, 2018; Choi and Kim, 2004; Liao and Teng, 2017). All these are influential, while flow is among the most frequently examined justifying our inclusion of flow when examining sources of online gamer loyalty.…”
Section: Theoretical Backgroundmentioning
confidence: 99%
See 1 more Smart Citation
“…The importance of online gamer loyalty has attracted past studies to examine its antecedents, including ease of use, usefulness (Köse et al , 2019), satisfaction (Liu et al , 2016), enjoyment (Chang and Chen, 2018; Hamari et al , 2020; Köse et al , 2019), gaming task completion (Alha et al , 2019), autonomy and competence need satisfaction (Liao et al , 2021a), avatar friendliness (Li et al , 2018), gifting (Goode et al , 2014) and flow (Chang and Chen, 2018; Choi and Kim, 2004; Liao and Teng, 2017). All these are influential, while flow is among the most frequently examined justifying our inclusion of flow when examining sources of online gamer loyalty.…”
Section: Theoretical Backgroundmentioning
confidence: 99%
“…Sources of online gamer loyalty include enjoyment (Chang and Chen, 2018; Hamari et al , 2020), satisfaction (Liu et al , 2016), autonomy and competence need satisfaction (Liao et al , 2021a), avatar friendliness (Li et al , 2018), gifting (Goode et al , 2014) and flow, i.e. an experience of full concentration and unawareness of time and surroundings (Wu et al , 2020).…”
Section: Introductionmentioning
confidence: 99%