2010
DOI: 10.4067/s0717-95022010000100044
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Impacto del Entrenamiento del Balance a través de Realidad Virtual en una Población de Adultos Mayores

Abstract: RESUMEN:La tercera edad tanto en Chile como en el mundo es una población creciente, que se caracteriza por que sus habilidades motoras sufren un deterioro progresivo y natural, destaca la pérdida del balance como una más afectadas; facilitando las caídas y por consiguiente lesiones traumáticas graves, como es la fractura de cadera. Este trabajo persigue reeducar el balance y control postural en los adultos mayores a través del uso de realidad virtual. El estudio se llevo a cabo en el Laboratorio de Biomecánica… Show more

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Cited by 17 publications
(13 citation statements)
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“…The introduction of game elements and the immediate feedback on the performance increases motivation, encouraging a higher number of repetitions. In another study, Rojas et al 23 used the Ski Slalom virtual game to identify the efficacy of this therapeutic treatment on the postural control in participants without neurological disorders. The authors used the Wii ® Balance Board for data collection on pressure center displacement, as well as movement analysis.…”
Section: Assessmentmentioning
confidence: 99%
“…The introduction of game elements and the immediate feedback on the performance increases motivation, encouraging a higher number of repetitions. In another study, Rojas et al 23 used the Ski Slalom virtual game to identify the efficacy of this therapeutic treatment on the postural control in participants without neurological disorders. The authors used the Wii ® Balance Board for data collection on pressure center displacement, as well as movement analysis.…”
Section: Assessmentmentioning
confidence: 99%
“…Dentre os estudos levantados, apenas um foi referente à utilização do Nintendo® Wii em Ataxia Cerebelar, tratando-se de um estudo de caso com uma paciente adulta, em que foi observada melhora do equilíbrio e maior independência para realização das tarefas diárias 23 . , os instrumentos também variaram consideravelmente e incluíram testes para avaliação da percepção do esforço, equilíbrio, alcance funcional, perfil de saúde, estágio da doença, estado cognitivo, depressão, capacidade funcional e velocidade da marcha.…”
Section: Discussionunclassified
“…The interventions were established in the respective centers for older adults. Each intervention comprised a total of 18 sessions (NWBB was 25 minutes/session and TCC was 60 minutes/session) that were delivered over a period of six-weeks at a frequency of three times per week, based on the minimum time to generate changes in postural control reported in the NWBB exercise program10 ) .…”
Section: Participants and Methodsmentioning
confidence: 99%
“…The protocol includes three sets of exercises, always under the supervision of a physical therapist. The types of Wii Fit exercises were based on a previous study, where the games that trained the balance in the three planes of movement were chosen10 ) . The exercises were: Snowboard, Penguin Slide, and Super Hula Hoop for the first two series of exercises and the Yoga game for the third series.…”
Section: Participants and Methodsmentioning
confidence: 99%
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