2020
DOI: 10.1016/j.chb.2019.09.016
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Impacts of real-world need satisfaction on online gamer loyalty: Perspective of self-affirmation theory

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Cited by 44 publications
(33 citation statements)
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References 94 publications
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“…Here, we discuss further the way people’s intrinsic needs fulfillment activates their behavioral intention (i.e., the intention to use the app continuously and to make in-app purchases). First, many former studies across diverse virtual contexts, including the e-learning and online gaming contexts, have found the effects of competence, autonomy, and relatedness needs fulfillment on continuous use intention (Fang et al, 2019 ; Liao et al, 2020 ). In an e-learning context, when students perceived that e-learning enhanced their desire to perform efficiently and effectively (i.e., to be ‘competent’), they expressed genuine interest in e-learning and showed the intention to learn continuously (Sørebø et al, 2009 ).…”
Section: Literature Reviewmentioning
confidence: 99%
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“…Here, we discuss further the way people’s intrinsic needs fulfillment activates their behavioral intention (i.e., the intention to use the app continuously and to make in-app purchases). First, many former studies across diverse virtual contexts, including the e-learning and online gaming contexts, have found the effects of competence, autonomy, and relatedness needs fulfillment on continuous use intention (Fang et al, 2019 ; Liao et al, 2020 ). In an e-learning context, when students perceived that e-learning enhanced their desire to perform efficiently and effectively (i.e., to be ‘competent’), they expressed genuine interest in e-learning and showed the intention to learn continuously (Sørebø et al, 2009 ).…”
Section: Literature Reviewmentioning
confidence: 99%
“…In a virtual gaming context, the more individuals are satisfied because of their freedom to make self-directed decisions while playing games (e.g., the ‘autonomy’ to customize their game avatars), the more likely they are to play the game continuously (Yoo et al, 2013 ). Further, the more people develop meaningful emotional bonds with other players and fulfill their desire for ‘relatedness’, the more they play the game again (Liao et al, 2020 ). This led us to propose:…”
Section: Literature Reviewmentioning
confidence: 99%
“…The framework for this study is based on SAT (Self-Affirmation Theory) [9], [13]- [17]. According to the study of Sherman and Cohen, this theory says that an individual can be strongly motivated when it comes to maintaining its self-worth [4].…”
Section: B Theoretical Frameworkmentioning
confidence: 99%
“…The need for competence is reflected in individuals' propensity to seek challenges, define their abilities and form a trust in themselves (Pelletier et al, 2013). The desire to feel capable of performing any operation indicates the need for competence (Liao et al, 2020). Result dashboards or the social interactive display present in the applications can fuel the psychological need for competence, as it helps the user to engage in ongoing interactions with the social environment and provides an opportunity to exercise and express potential (Haque, 2020).…”
Section: Need For Competencementioning
confidence: 99%