2019
DOI: 10.1016/j.chb.2018.12.030
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Impertinent mobiles - Effects of politeness and impoliteness in human-smartphone interaction

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Cited by 42 publications
(20 citation statements)
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“…In consequence, social processes and scripts of human-to-human communication are triggered, as in the cooperation principle (Grice 1975 ; see section “Social Representations, Social Schemata, and Collaboration Scripts”). This applies to conventional computers as well as newer technologies like smartphones (Carolus et al 2019 ). Despite the change in knowledge and experience of media users, the advance of technology, and the change of human-computer interaction (Gambino et al 2020 ), current research implies that humans, for example, a learner who gains knowledge from a multimedia learning environment, can interpret the interaction with technology as a social event even if no other actual humans are present (Xu and Lombard 2016 ).…”
Section: Fundamental Theories On Social Processes In Digital Environmentsmentioning
confidence: 99%
“…In consequence, social processes and scripts of human-to-human communication are triggered, as in the cooperation principle (Grice 1975 ; see section “Social Representations, Social Schemata, and Collaboration Scripts”). This applies to conventional computers as well as newer technologies like smartphones (Carolus et al 2019 ). Despite the change in knowledge and experience of media users, the advance of technology, and the change of human-computer interaction (Gambino et al 2020 ), current research implies that humans, for example, a learner who gains knowledge from a multimedia learning environment, can interpret the interaction with technology as a social event even if no other actual humans are present (Xu and Lombard 2016 ).…”
Section: Fundamental Theories On Social Processes In Digital Environmentsmentioning
confidence: 99%
“…The computers as social actors (CASA) literature argues that when computers mimic humans by demonstrating social cues, people automatically and unconsciously act as though they were interacting with other humans, rather than cognitively determine how they should respond differently (Nass & Moon, 2000 ; Reeves & Nass, 1996 ). Although users are aware that a computer agent is neither human nor deserving of human‐like treatment, they respond to it as a real person, without consciously intending to do so (Carolus et al, 2019 ; Reeves & Nass, 1996 ). For instance, Nowak and Biocca ( 2003 ) found that avatars and agents evoke similar levels of perceived copresence, social presence, and telepresence.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Their empirical studies revealed that users tend to (unconsciously) interpret cues sent by computers as social indicators of a human counterpart to 'whom' they react accordingly. Literature provides various explanations for this phenomenon with the evolutionary perspective offering a framing theoretical perspective (Nass et al, 1997;Nass and Gong, 2000;Kraemer et al, 2015;Carolus et al, 2019a). Like our bodies, the human brain is adapted to our early ancestors' world in which every entity one perceived was a real physical object and every entity communicating as a human being sure enough was a human being (Buss and Kenrick, 1998).…”
Section: Talking Technology: Conversational Agentsmentioning
confidence: 99%
“…Additional studies revealed further indication of gender stereotyping (Lee et al, 2000;Lee and Nass, 2002;Morishima et al, 2002) and further social norms and rules to be applied to computers, e.g., politeness (Nass et al, 1999) or group membership (Nass et al, 1996). More recently, studies transferred this paradigm to more recent technology (Carolus et al, 2018;Carolus et al, 2019a). Rosenthal-von der Puetten et al (2013) widened the focus and analyzed observers' empathetic reactions toward a dinosaur robot (Ugobe's Pleo).…”
Section: Talking Technology: Conversational Agentsmentioning
confidence: 99%