2021
DOI: 10.46984/sebatik.v25i1.1252
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Implementasi Algoritma Finite State Machine Sebagai Perubahan Perilaku Otonom Dan Adaptif Pada Non-Player Character Dalam Game Petualangan Ksatria Pancasila

Abstract: Penelitian dilakukan untuk dapat membuat sebuah game 2 dimensi genre petualangan berbasis android yang nantinya jika penelitian ini berhasil bisa menjadi hiburan bagi anak anak. Penelitian ini dilakukan di STMIK Widya Cipta Dharma Samarinda. Metode pengumpulan data yang digunakan yaitu dengan wawancara yang mengajukan pertanyaan-pertanyaan yang berkaitan dengan game. Dengan cara observasi, yaitu mengadakan pengamatan secara langsung ke STMIK Widya Cipta Dharma Samarinda.Salah satu pengembangan metode yang dapa… Show more

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“…FSM can also be applied through game design with Unity3D tools [6]. The FSM Computing Model can also be applied to develop NPCs in games with elements of culture and themes in Indonesia [7]. In addition, FSM is also used to design several game genres, such as 2-dimensional horror games [8] and games with the theme of endless runners [9].…”
Section: A Introductionmentioning
confidence: 99%
“…FSM can also be applied through game design with Unity3D tools [6]. The FSM Computing Model can also be applied to develop NPCs in games with elements of culture and themes in Indonesia [7]. In addition, FSM is also used to design several game genres, such as 2-dimensional horror games [8] and games with the theme of endless runners [9].…”
Section: A Introductionmentioning
confidence: 99%