Implementasi Sistem Evaluasi Formatif Berbasis Game "Kahoot dan Quizizz" untuk Meningkatkan Motivasi Belajar Mahasiswa di Masa Pandemi (Studi pada Mata Kuliah Ekonomi Islam)
Abstract:This study aims to implement an innovative and fun learning strategy, namely a formative evaluation based on the game "Kahoot and Quizizz" to increase student learning motivation during the Covid-19 pandemic period. The study was conducted for Islamic Economics courses at Sekolah Tinggi Ilmu Ekonomi Lhokseumawe. Mixed-method research was employed in collecting data on students during the teaching-learning process for one semester. Quantitative data were obtained and analyzed from students' tests or formative e… Show more
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