2023
DOI: 10.1007/978-3-031-28993-4_14
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Implementation and Playtesting for a World Adventure Game’s Procedural Content Generation System

Abstract: This paper presents an experimental methodology of procedural content generation (PCG) for natural environments with a focus on game design and visualization. This approach allows us to define a set of instructions to shape the content generation to meet the requirements of game design and level design teams. For the validation process, we have discussed and analyzed a playtesting session.

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