2021 6th International Conference on New Media Studies (CONMEDIA) 2021
DOI: 10.1109/conmedia53104.2021.9617171
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Implementation of Gamification Octalysis Method at Design and Build a React Native Framework Learning Application

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Cited by 12 publications
(9 citation statements)
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“…Marisa et al [25] relied on it and the k-means clustering approach to explore which drives most influence customer behavior for the Customer Lifetime Value indicator. In learning, Irawan et al [26] used Octalysis to design and build a React Native learning app and measure the level of intention to use the behavior.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Marisa et al [25] relied on it and the k-means clustering approach to explore which drives most influence customer behavior for the Customer Lifetime Value indicator. In learning, Irawan et al [26] used Octalysis to design and build a React Native learning app and measure the level of intention to use the behavior.…”
Section: Literature Reviewmentioning
confidence: 99%
“…refurbished goods According to [7], they conducted three experimental tests using electronic items to tell customers about the likely future value of their possessions and to determine whether or not they might considerably enhance consumers' intentions to sell. Design of a Campus Second-Hand Items Selling Platform Based on B/S [8], describe how they created a platform for selling used products for the campus transaction market using JSP, HTML, and JS for view logic and MySQL as the database. It is useful, easy to use, and has a pleasant user interface.…”
Section: IIImentioning
confidence: 99%
“…Source [7] describes the Octalysis gamification framework into the development of a React Native mobile application for learning. This means designing the app with elements that enhance user engagement and motivation through gamification techniques.…”
Section: Review Of Litarature Sourcesmentioning
confidence: 99%