2018
DOI: 10.26666/rmp.jesr.2018.1.11
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Implementation of Gamification to Improve Learning in Museum

Abstract: The traditional role of museum is to collect objects and materials of cultural, religious and historical importance, preserve them, research into them and present them to the public for the purpose of education and enjoyment. However, people have started to avoid going there since the atmosphere offered there is monotonous and people would rather choose to easily search for the wanted information through their mobile device. So, in order to raise people's motivation and effectiveness in learning through museum… Show more

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Cited by 1 publication
(3 citation statements)
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“…Likewise, the authors of [54] highlight that the implementation of gamification has the potential to enhance engagement, effectively meeting the increasing expectations of tourists. Additionally, the authors of [55] emphasized that gamification enhances learning experiences in museums by guiding visitors toward specific learning objectives during their visits. However, it is essential to recognize that gamification, despite its positive effects, is highly dependent on the context of its implementation and the individual qualities of a user.…”
Section: Gamificationmentioning
confidence: 99%
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“…Likewise, the authors of [54] highlight that the implementation of gamification has the potential to enhance engagement, effectively meeting the increasing expectations of tourists. Additionally, the authors of [55] emphasized that gamification enhances learning experiences in museums by guiding visitors toward specific learning objectives during their visits. However, it is essential to recognize that gamification, despite its positive effects, is highly dependent on the context of its implementation and the individual qualities of a user.…”
Section: Gamificationmentioning
confidence: 99%
“…Furthermore, for ancient fabrics, users have the ability to interact in a manner akin to real fabrics. This is achieved through the employment of a physical cloth simulation method [55], enabling users to pull, crush, and fold the fabric, as demonstrated in Figure 4. In alignment with the concept of a digital twin, the digitalization of heritage objects in the Wieng Yong House Museum was systematically categorized into three main types:…”
Section: Reconstruction and Digitalization Of Heritage Objects In Mus...mentioning
confidence: 99%
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