This study addresses the problem of real-time tracking of high-speed ballistic targets. Particle filters can be used to overcome the nonlinearity of motion and measurement models in ballistic targets. However, applying particle filters (PFs) to real-time systems is challenging since they generally require a significant computation time. So, most of the existing methods of accelerating PF using a graphics processing unit (GPU) for target tracking applications have accelerated computation weight function and resampling part. However, the computational time per part varies from application to application, and in this work, we confirm that it takes a lot of computational time in the model propagation part and propose accelerated PF by parallelizing the corresponding logic. The real-time performance of the proposed method was tested and analyzed using an embedded system. And compared to conventional PF on the central processing unit (CPU), the proposed method shows that the proposed method significantly reduces computational time by at least 10 times, improving real-time performance.INDEX TERMS Ballistic target tracking, graphics processing unit, particle filter, real-time systems.