2020
DOI: 10.31289/jite.v4i1.3863
|View full text |Cite
|
Sign up to set email alerts
|

Implementation of the Algorithm Fisher Yates Shuffle on Game Quiz Environment

Abstract: The current technological development of science and knowledge can easily be provided through various media. Learning media have become part of the learning and teaching process. In its use these media can be anything such as videos, motion animations, power points, including games. Educational games can be used as learning media in schools so that learning activities can be more interesting and enjoyable. Games made as learning media are certainly not merely entertainment but must contain elements and educati… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1

Citation Types

0
4
0
3

Year Published

2021
2021
2024
2024

Publication Types

Select...
6
2

Relationship

0
8

Authors

Journals

citations
Cited by 9 publications
(7 citation statements)
references
References 0 publications
0
4
0
3
Order By: Relevance
“…Macromedia Flash is a multimedia capable of producing video, animation, images and sound in an easy and effective way (Rahmi et al, 2019). The algorithm that is used to design educational games is the Fisher Yates Shuffle algorithm which performs a systematic random question on the game (Fujiati & Rahayu, 2020;Rohmah et al, 2020;Yadav et al, 2017). This randomization is expected to be able to randomize questions effectively and efficiently (Subaeki & Ardiansyah, 2017).…”
Section: Educational Games Based On Macromedia Flash For Indonesian L...mentioning
confidence: 99%
“…Macromedia Flash is a multimedia capable of producing video, animation, images and sound in an easy and effective way (Rahmi et al, 2019). The algorithm that is used to design educational games is the Fisher Yates Shuffle algorithm which performs a systematic random question on the game (Fujiati & Rahayu, 2020;Rohmah et al, 2020;Yadav et al, 2017). This randomization is expected to be able to randomize questions effectively and efficiently (Subaeki & Ardiansyah, 2017).…”
Section: Educational Games Based On Macromedia Flash For Indonesian L...mentioning
confidence: 99%
“…Algoritma ini dinyatakan bias karena permutasi yang dihasilkan oleh algoritma ini muncul dengan probabilitas yang sama (Asih et al, 2020) (Arviansyah et al, 2020) (Putra & Sugihartono, 2019). Hal ini dibuktikan dengan percobaan mengacak suatu set kartu yang dilakukan berulang-ulang Algoritma Fisher Yates Shuffle secara umum adalah sebagai berikut (Pebrian et al, 2021) (Asriyanik & Apriyandari, 2020) (Yanda et al, 2022): 1. Deklarasi jumlah elemen dalam array.…”
Section: Algoritma Fisher Yates Shuffleunclassified
“…On the other hand, this study uses a Unity2D application to create the game and uses the Game Development Life Cycle (GDLC) system development. In addition, research by Rohmah et al becomes a reference in the use of the MDLC method to build an educational game [7].…”
Section: Introductionmentioning
confidence: 99%