2012 IEEE International Games Innovation Conference 2012
DOI: 10.1109/igic.2012.6329851
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Implementing a game design course as a multiplayer game

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Cited by 7 publications
(3 citation statements)
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“…Other studies by Burkey, Anastasio, and Suresh (2013); O’Donovan, Gain, and Marais (2013); and Knautz, Göretz, and Wintermeyer (2014) also reported comparable results in students’ motivation, engagement, and performance. Some studies revealed improvement in teamwork (Bierre, 2012), in learning outcome (Jackson, 2009), and understanding of concepts and applicability of skills (Crown, 2001). de Byl (2012)’s case study explored the results further and identified five dimensions that could contribute to student responsiveness to GBL: (1) Playfulness: enjoyment with games for learning, (2) Comparative pedagogy: acceptance of other teacher methods, (3) Instrumentalist: perceptions of distraction (4) Status: visibility of grade status, and (5) Performance: achievement expectations.…”
Section: Game-based Learning In Curriculum Designmentioning
confidence: 99%
“…Other studies by Burkey, Anastasio, and Suresh (2013); O’Donovan, Gain, and Marais (2013); and Knautz, Göretz, and Wintermeyer (2014) also reported comparable results in students’ motivation, engagement, and performance. Some studies revealed improvement in teamwork (Bierre, 2012), in learning outcome (Jackson, 2009), and understanding of concepts and applicability of skills (Crown, 2001). de Byl (2012)’s case study explored the results further and identified five dimensions that could contribute to student responsiveness to GBL: (1) Playfulness: enjoyment with games for learning, (2) Comparative pedagogy: acceptance of other teacher methods, (3) Instrumentalist: perceptions of distraction (4) Status: visibility of grade status, and (5) Performance: achievement expectations.…”
Section: Game-based Learning In Curriculum Designmentioning
confidence: 99%
“…Furthermore, the aim is not to create a video game, but to structure a game, to be guided during the scenario creation process and to define the paths, objectives and particularities of each role. We can note that multirole games can be in a physical environment: they are not device-dependent, as several games prove it here [6,9,11,15,27]. The paper presented by Agustin [1] is the closest to what we are looking for: they propose "a conceptual graph model to represent the concept of gaming" and a "building block of the engine to run and control the game".…”
Section: Discussionmentioning
confidence: 99%
“…a game, a model or a tool) and 3) the public (to find if it is usable by anyone). [11] Water Game General public Li et al [15] Doudizhu (Poker like) Card-playing framework CNN Specialists Warin et al [27] Information System Project Game Students Argenton et al [2] Gliding Game General public Arif et al [3] Transactions activities Game General public Babu et al [4] Post disaster management Game General public Bierre [6] Game design Game Students Burton [9] Irrigation Game Professionals Lee et al [14] Manufacturing industry consultancy Game Students Schrier [22] 21st century skills Game Students Schulz et al [23] Health and care Game Professionals Sequeira et al [24] Environment AI General Public Stroe et al [25] Fire-safety Game Students…”
Section: Methodsmentioning
confidence: 99%