“…It became necessary for researchers and heritage institutions to recognise the fragility and vulnerability of cultural heritage that could pose the risk of destruction in wars [9], natural disasters [10], or pollution [11]. Various research has been carried out over the last decade with the aim of conserving, preserving and promoting cultural heritage, such as digitising libraries and archives [12], [13], [14], web and mobile applications [15], [16], [17], [18], game-based applications [19], [20], [21], [22], [23], the incorporation of Internet of Things (IoT) technology [24], [25], and the use of virtual reality (VR), augmented reality (AR) and mixed reality (MR) [26], [27], [28], [29].…”