2020
DOI: 10.25258/ijpqa.11.1.23
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Implementing Educational Game in Pharmacy

Abstract: Educational games are a teaching strategy that allows students to examine various parts of a game as a method of learning. These are games meant of severe purposes instead of just entertainment. Through their design, education games allow students to gain new skills and knowledge, arouse physical activities, and enhance social-emotional development. Educational games require learners to participate in competitive activities with preset regulations. The objective of this study was to obtain pharmacy stu… Show more

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Cited by 7 publications
(4 citation statements)
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“…The game players acquired extra confidence in management of intoxicated patients ( 25 ). A study in which thirty freshmen pharmacy students voluntarily participated in a jeopardy game revolving around neurology course showed that all the students were fully satisfied and the learning process was faster and more desirable through playing the game ( 28 ). A serious game was designed on the mobile platform.…”
Section: Discussionmentioning
confidence: 99%
“…The game players acquired extra confidence in management of intoxicated patients ( 25 ). A study in which thirty freshmen pharmacy students voluntarily participated in a jeopardy game revolving around neurology course showed that all the students were fully satisfied and the learning process was faster and more desirable through playing the game ( 28 ). A serious game was designed on the mobile platform.…”
Section: Discussionmentioning
confidence: 99%
“…Studies show that the integration of games into educational activities can influence the social opportunities and problem-solving skills of students. Additionally, educational games improve students' conceptual understanding of different subjects, involve them in funny activities, and enhance their motivation to learn and even their performance [44,[60][61][62][63].…”
Section: Benefits Of Educational Gamesmentioning
confidence: 99%
“…A number of studies have presented simulations as a suitable means of reproducing an ideal world experience (11)(12)(13)(14)(15)(16). For instance, one research evaluated the accuracy of the self-assessment skills of learners.…”
Section: In Pressmentioning
confidence: 99%