This community development activity is conducted to introduce website-based and Android-based application systems applied at SMA Yuppentek 1 Tangerang. The development of information technology and telecommunications has been widely used by society. Problems raised when faced with the misuse of utilization are detrimental to society. Age teenager Schools are one of Indonesia's most significant digital media users. The solution completes these problems and requires preventive action to improve skills and partners' understanding regarding digital literacy and its scope based on websites and Android. This activity focuses on the social humanities and information systems through literacy socialization and develops websites and Android-based applications to support the implementation of digital literacy understanding. The implementation method is carried out in preparation, performance, and reporting. The focus of completing the solution is in the second stage or the implementation stage, which includes 1) Education about digital literacy, which is expected to increase understanding of the scope of digital literacy, 2) Education about applications related to digital literacy in the form of introducing various existing related applications, to increase knowledge and utilization of existing applications. 3) Making digital literacy applications based on websites and Android, including digital safety. The teacher will use this application as a manager to be more able to control information. 4) Create a digital literacy module - digital safety. This activity resulted in a 100% achievement output as measured by questions, answers, and questionnaires. This activity is a form of transformation of tertiary institutions, which, in general, is a form of knowledge and technology transfer to the community.