Improved normal distribution function for skin specular reflection rendering based on GGX distribution
Jiahao Zou,
Sheng Wu,
Lin Zhou
Abstract:With the development of subsurface scattering technology in recent years, skin rendering has also increased realism. However, as an important part of skin rendering, specular rendering now mostly still uses the K/S model based on Beckmann’s normal distribution function, which makes skin specular reflection always too concentrated, reducing the realism of rendering. To solve this problem, this paper proposes an improved normal distribution function: GGX-Improved based on the GGX normal distribution function. By… Show more
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