Proceedings 11th IEEE International Workshop on Program Comprehension
DOI: 10.1109/casa.2003.1199301
|View full text |Cite
|
Sign up to set email alerts
|

Improvements on a simple muscle-based 3D face for realistic facial expressions

Abstract: Abstract

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
8
0

Publication Types

Select...
3
1
1

Relationship

1
4

Authors

Journals

citations
Cited by 9 publications
(8 citation statements)
references
References 13 publications
0
8
0
Order By: Relevance
“…In 1987, K. Waters introduced a simple parameterized muscle model for facial animation and expression modeling [20]. In 2003, The Duy Bui, in his researches [21] [22], improved Water"s muscle system by adding some parameters for skin wrinkles modeling. In 2008, Marco Fratarcangeli modified Waters muscle system to model facial expressions more naturally [25].…”
Section: A Related Workmentioning
confidence: 99%
“…In 1987, K. Waters introduced a simple parameterized muscle model for facial animation and expression modeling [20]. In 2003, The Duy Bui, in his researches [21] [22], improved Water"s muscle system by adding some parameters for skin wrinkles modeling. In 2008, Marco Fratarcangeli modified Waters muscle system to model facial expressions more naturally [25].…”
Section: A Related Workmentioning
confidence: 99%
“…We have extended this model to deal with multiple muscles interaction, to increase the performance and to produce realistic wrinkles [4].We simulated the parallelism in the way multiple facial muscles contract. How two muscles interact can be seen in Figure 2(a).…”
Section: The Vector Muscle Modelmentioning
confidence: 99%
“…Region division has been used to accelerate the calculation of the linear muscle in realtime [4]. The region division is also used by the muscles to control animation, e.g.…”
Section: Transferring Region Division To the New 3d Facementioning
confidence: 99%
“…The muscles are shown in We have paid attention to the combination of multiple muscle contractions [4]. However in the face, not every muscle can contract at the same time.…”
Section: The 3d Face Modelmentioning
confidence: 99%
“…Our 3D face model is described in [4] in some details. It is a simple muscle-based 3D face model that can realize both of the following objectives: producing realistic facial expressions and real-time animation on a regular personal computer.…”
Section: The 3d Face Modelmentioning
confidence: 99%