Abstract:Congestion games constitute an important class of games to model resource allocation by different users. As computing an exact [16] or even an approximate [33] pure Nash equilibrium is in general Caragiannis et al. [9] present a polynomial-time algorithm that computes a (2 + ǫ)-approximate pure Nash equilibria for games with linear cost functions and further results for polynomial cost functions. We show that this factor can be improved to (1.61+ǫ) and further improved results for polynomial cost functions, … Show more
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