2020
DOI: 10.1007/978-3-030-64946-3_20
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Improving Approximate Pure Nash Equilibria in Congestion Games

Abstract: Congestion games constitute an important class of games to model resource allocation by different users. As computing an exact [18] or even an approximate [34] pure Nash equilibrium is in general PLScomplete, Caragiannis et al. [9] present a polynomial-time algorithm that computes a (2 + )-approximate pure Nash equilibria for games with linear cost functions and further results for polynomial cost functions. We show that this factor can be improved to (1.61 + ) and further improved results for polynomial cost… Show more

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Cited by 5 publications
(3 citation statements)
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“…For the special case of load balancing games on identical resources, the works of [45] and [20] show that the price of anarchy is 2.012067 for unweighted games and at least 5/2 for weighted ones. The works of [42,46] generalize the above results on affine unweighted games with identical resources, and provide tight bounds on the price of anarchy even for polynomial and more general latencies. In [40], it is proved that, for symmetric load balancing games, the price of anarchy drops to 4/3 if the games are unweighted, and to 9/8 if the games are weighted with identical resources.…”
Section: Related Worksupporting
confidence: 56%
See 1 more Smart Citation
“…For the special case of load balancing games on identical resources, the works of [45] and [20] show that the price of anarchy is 2.012067 for unweighted games and at least 5/2 for weighted ones. The works of [42,46] generalize the above results on affine unweighted games with identical resources, and provide tight bounds on the price of anarchy even for polynomial and more general latencies. In [40], it is proved that, for symmetric load balancing games, the price of anarchy drops to 4/3 if the games are unweighted, and to 9/8 if the games are weighted with identical resources.…”
Section: Related Worksupporting
confidence: 56%
“…Previous work established that the price of anarchy does not improve when restricting to unweighted load balancing games with polynomial latency functions [20,32], while better bounds are possible in unweighted symmetric load balancing games with fairly general latency functions [28]. Under the assumption of identical resources, improvements are also possible in the following cases: unweighted load balancing games with affine latencies [20,45], unweighted games with polynomial or general latencies [42,46], weighted symmetric load balancing games with affine latencies [40] or monomial latencies [30]. Finally, [7] proves that the price of anarchy does not improve when restricting to weighted symmetric load balancing games under polynomial latency functions.…”
Section: Introductionmentioning
confidence: 99%
“…A fundamental question in this domain is whether better performances can be obtained when applying plausible changes to the game model. Among these, we consider two well-studied scenarios: partially altruistic players (Bilò 2014;Hoefer and Skopalik 2013) and resource taxation (Bilò and Vinci 2019;Paccagnan and Gairing 2021;Vijayalakshmi and Skopalik 2020).…”
Section: Introductionmentioning
confidence: 99%