2021
DOI: 10.1177/00315125211049733
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Improving Balance in Adults With Intellectual Developmental Disorder via Virtual Environments

Abstract: Balance problems have been found among 57% of adults with Intellectual Developmental Disorder (IDD). Moreover, these adults have only partially participated in conventional activity programs. There is a clear need for new interventions that will enhance these individuals’ interest and motivation toward improving their balance skills. Virtual gaming training experiences are a promising prospect in that regard. The purpose of this study was to examine the effect of virtual reality games on improving balance for … Show more

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Cited by 11 publications
(4 citation statements)
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“…19 Our results matched with previous studies that virtual games could improve balance skills of individuals with ID. 20,21 On the other hand, increment was found in the mean of all limit of stability outcome measures except forward limit of stability and significant improvement was found only in leftward limit of stability.…”
Section: Discussionmentioning
confidence: 88%
“…19 Our results matched with previous studies that virtual games could improve balance skills of individuals with ID. 20,21 On the other hand, increment was found in the mean of all limit of stability outcome measures except forward limit of stability and significant improvement was found only in leftward limit of stability.…”
Section: Discussionmentioning
confidence: 88%
“…Our experience suggests that VR. Gaming helps to enhance physical fitness in individuals with IDD [12,103], and it is a means to enhance participation in leisure activities [104] and improve balance with the intent of reducing falls among individuals with IDD [105].…”
Section: Virtual Realitymentioning
confidence: 99%
“…The use of VR devices can promote motor learning and balance improvement in healthy subjects [ 18 ] but also in pathological populations (e.g., cerebral palsy and Down syndrome, [ 19 ]). Lotan and Weiss (2020) also showed balance improvement in adults with intellectual disability after training in a virtual environment [ 20 ].…”
Section: Introductionmentioning
confidence: 99%