Improving Knowledge of COVID-19 for Elementary School Students using Gamified Software
Abstract:Gamification focuses on applying game mechanics to non-gaming contexts for audience participation and incorporates little fun from routine activities other than generating motivational and perceptual benefits. Businesses, schools, universities, and many other types of organizations have harnessed the potential of gamification. Digital health services also take advantage of emerging trends such as remote monitoring of the elderly during the COVID-19 pandemic. As we read all this information, nothing is made esp… Show more
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