2016
DOI: 10.1186/s40561-016-0030-6
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Improving learning computer architecture through an educational mobile game

Abstract: Many studies have reported the efficiency of using educational games to teach a particular subject. With the rapid growth of mobile technology, mobile devices have become very popular and have reached a very high spread. This allowed educational mobile games to gain an increasing attention from researchers and practitioners in the learning field. At the same time, many learners find learning the computer architecture subject dry and hard using the traditional way in classrooms. This paper presents an education… Show more

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Cited by 33 publications
(23 citation statements)
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“…Therefore, compared to these proposed systems presented in Table 6, our proposed framework is the only one that combines both the learning and fun sides while implicitly modeling personality. In addition, most of these systems, including ours, refer to the FFM personality model, since it is the most used one in computer based learning environment (Tlili et al 2016a(Tlili et al , 2016b.…”
Section: Discussionmentioning
confidence: 99%
See 4 more Smart Citations
“…Therefore, compared to these proposed systems presented in Table 6, our proposed framework is the only one that combines both the learning and fun sides while implicitly modeling personality. In addition, most of these systems, including ours, refer to the FFM personality model, since it is the most used one in computer based learning environment (Tlili et al 2016a(Tlili et al , 2016b.…”
Section: Discussionmentioning
confidence: 99%
“…In order to predict learners' personalities, various personality models have been proposed in the literature, such as Myers Briggs (Myers et al 1985) and Hans Eysenck (Eysenck 1990), but one of the most used and prominent psychological model is the Five Factor Model (FFM) (Franić et al 2014;McCrae and John 1992;Tlili et al 2016aTlili et al , 2016b. FFM contains five dimensions which describe diversities of people (Chittaranjan et al 2011), namely extraversion, agreeableness, conscientiousness, neuroticism and openness to experience.…”
Section: Personalitymentioning
confidence: 99%
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